5/28/2023 0 Comments Openshot download for windows 10You can choose the size, but in general images must fit on the 544 × 296 battle screen. Animations (Graphics/Animations) A file containing images for animations to display mainly as effects on the battle screen. Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times. Tilesets (Graphics/Tilesets) A file containing the tiles that comprise maps. Battle Backgrounds (Graphics/Battlebacks1, Graphics/Battlebacks2) A file containing images to be used as backgrounds on the battle screen. Battlebacks1 is mainly floor images, while Battlebacks2 is mainly wall images. The two can be freely combined as a battle background. The size is fixed to 580 × 444, slightly larger than the screen. Parallaxes (Graphics/Parallaxes) A file containing images (parallaxes) to display at the back layer of maps. There are no particular size restrictions. To loop a parallax, match up the top and bottom and left and right sides, just like you would for Web page wallpaper. Titles (Graphics/Titles1, Graphics/Titles2) A file containing images to display on the title screen. Titles1 draws the main background, while Titles2 draws borders, etc. Combine the two any way you want to make a title screen. Arrange 8 patterns × 10 types of balloon icons, each of the size 32 × 32 per pattern, therein.īalloon Icons (Graphics/System/Balloon.png) A file containing the icons to display when running the Show Balloon Icon event command. Icons (Graphics/System/IconSet.png) A file containing icon images for displaying next to skill and item names. Arrange icons (each a 24 × 24 image) in rows of sixteen and include as many rows as necessary. Note that the icons used for indicating parameter buff and debuff states are limited to icons numbers 64 to 95. Battle Start Effects (Graphics/System/BattleStart.png) A file containing effect images to display at the start of battles. Size is fixed at 544 × 416, and the file must be a 256-bit grayscale PNG file.
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